1. Trees
The official description confirms trees as the resource source. Tree names, spawn rules, yields, and unlock order are not published.
The confirmed economy is simple: trees provide wood, wood sells for cash, and cash funds upgrades and plot expansion. The exact tree catalogue, yields, sell rate, costs, and unlock requirements remain unverified.
Each part of the loop can be measured separately, which makes player-recorded data more useful than an unlabeled value table.
The official description confirms trees as the resource source. Tree names, spawn rules, yields, and unlock order are not published.
Wood is the production output from chopping and offline axe farming. Measure gain over a consistent number of minutes.
Sell wood for cash. Determine your sell rate by selling a known wood amount and recording the exact cash change.
Use cash for upgrades and plot expansion. Compare each choice by how it changes active or offline wood production.
Do not assume one sale proves a universal formula. Bonuses, rounding, update changes, or different sale actions could affect the result.
If multiple tree types or plot sections appear in-game, compare them with equal-duration samples. Record starting wood, ending wood, time, axe state, and plot state. A tree that looks rarer is not automatically better, and a larger one may take longer to convert into usable cash.
For a clean comparison, change one variable at a time. If you upgrade an axe and unlock a plot section together, you cannot tell which change produced the gain.
| Entity | Confirmed role | Unknown fields | Best next check |
|---|---|---|---|
| Trees | Provide wood when chopped | Names, yields, unlocks | Equal-duration yield sample |
| Wood | Resource sold for cash | Caps, bonuses, variants | Before/after production reading |
| Cash | Funds upgrades and expansion | Sell formula, costs | Controlled wood sale |
| Plot expansion | Expands the player farm | Price, capacity, requirements | Compare production plans |
Chop trees on your farm. The official game description also says axes continue farming while you are offline, so returning players may receive additional wood from away-time production.
A fixed cash-per-wood value was not published in the sources checked on July 16, 2026. Measure it by noting your cash before and after selling a known amount of wood.
No verified public tree catalogue, unlock table, or wood-yield table was available. Compare trees only after recording yield over the same duration and conditions.
The official description confirms that you can expand your plot, but it does not state the cost or exact production benefit. Compare a measured plan before and after expansion.